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dc.contributor.authorBarrett, Edward C.
dc.coverage.temporalSpring 2003
dc.date.accessioned2022-09-13T19:19:22Z
dc.date.available2022-09-13T19:19:22Z
dc.date.issued2003-06
dc.identifier21W.765J-Spring2003
dc.identifier.other21W.765J
dc.identifier.other21L.489J
dc.identifier.otherCMS.845
dc.identifier.otherIMSCP-MD5-7f046a542b9cdcf9aaab5e133c41c217
dc.identifier.urihttps://hdl.handle.net/1721.1/145387
dc.description.abstractThis class covers a range of topics including hypertext, interactive cinema, games, installation art, and soundscapes. It examines the potential for dynamic narrative in traditional media like novels and films and as well as in computer-based stories and games. The course focuses on the creation of electronic stories and games using simple authoring systems and multimedia software tools. Students present and constructively critique one another's work in progress in a workshop setting aimed at expanding the representational powers of a new creative medium.en
dc.language.isoen-US
dc.relation.hasversionhttp://www2.myoops.org/twocw/mit/Writing-and-Humanistic-Studies/21W-765JSpring2003/CourseHome/index.htm
dc.rightsThis site (c) Massachusetts Institute of Technology 2022. Content within individual courses is (c) by the individual authors unless otherwise noted. The Massachusetts Institute of Technology is providing this Work (as defined below) under the terms of this Creative Commons public license ("CCPL" or "license") unless otherwise noted. The Work is protected by copyright and/or other applicable law. Any use of the work other than as authorized under this license is prohibited. By exercising any of the rights to the Work provided here, You (as defined below) accept and agree to be bound by the terms of this license. The Licensor, the Massachusetts Institute of Technology, grants You the rights contained here in consideration of Your acceptance of such terms and conditions.en
dc.rightsAttribution-NonCommercial-ShareAlike 3.0 Unported*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/3.0/*
dc.subjectTheoryen
dc.subjectPracticeen
dc.subjectNon-linearen
dc.subjectInteractiveen
dc.subjectNarrativeen
dc.subjectFilmen
dc.subjectWritingen
dc.subjectGamesen
dc.subjectWeben
dc.subjectHTMLen
dc.subjectMultilinearen
dc.subjectStoryen
dc.subjectcreative writingen
dc.subjectcomputersen
dc.subjectbook-based narrativesen
dc.subjectstructureen
dc.subjectdigressionen
dc.subjectmultiple points of viewen
dc.subjectstorylineen
dc.subjecthypertextsen
dc.subjectadventure gamesen
dc.subjectartificial intelligence programsen
dc.subjectelizaen
dc.subjectmodelingen
dc.subjectcomputer-based narrativesen
dc.subject21W.765Jen
dc.subject21L.489Jen
dc.subjectCMS.845en
dc.subject21W.765en
dc.subject21L.489en
dc.subject.lcshNarration (Rhetoric)en
dc.title21W.765J / 21L.489J / CMS.845 Theory and Practice of Non-linear and Interactive Narrative, Spring 2003en
dc.title.alternativeTheory and Practice of Non-linear and Interactive Narrativeen
dc.audience.educationlevelUndergraduate
dc.subject.cip230501en
dc.subject.cipCreative Writingen
dc.date.updated2022-09-13T19:19:28Z


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