dc.contributor.author | Barrett, Edward C. | |
dc.coverage.temporal | Spring 2003 | |
dc.date.accessioned | 2022-09-13T19:19:22Z | |
dc.date.available | 2022-09-13T19:19:22Z | |
dc.date.issued | 2003-06 | |
dc.identifier | 21W.765J-Spring2003 | |
dc.identifier.other | 21W.765J | |
dc.identifier.other | 21L.489J | |
dc.identifier.other | CMS.845 | |
dc.identifier.other | IMSCP-MD5-7f046a542b9cdcf9aaab5e133c41c217 | |
dc.identifier.uri | https://hdl.handle.net/1721.1/145387 | |
dc.description.abstract | This class covers a range of topics including hypertext, interactive cinema, games, installation art, and soundscapes. It examines the potential for dynamic narrative in traditional media like novels and films and as well as in computer-based stories and games. The course focuses on the creation of electronic stories and games using simple authoring systems and multimedia software tools. Students present and constructively critique one another's work in progress in a workshop setting aimed at expanding the representational powers of a new creative medium. | en |
dc.language.iso | en-US | |
dc.relation.hasversion | http://www2.myoops.org/twocw/mit/Writing-and-Humanistic-Studies/21W-765JSpring2003/CourseHome/index.htm | |
dc.rights | This site (c) Massachusetts Institute of Technology 2022. Content within individual courses is (c) by the individual authors unless otherwise noted. The Massachusetts Institute of Technology is providing this Work (as defined below) under the terms of this Creative Commons public license ("CCPL" or "license") unless otherwise noted. The Work is protected by copyright and/or other applicable law. Any use of the work other than as authorized under this license is prohibited. By exercising any of the rights to the Work provided here, You (as defined below) accept and agree to be bound by the terms of this license. The Licensor, the Massachusetts Institute of Technology, grants You the rights contained here in consideration of Your acceptance of such terms and conditions. | en |
dc.rights | Attribution-NonCommercial-ShareAlike 3.0 Unported | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-sa/3.0/ | * |
dc.subject | Theory | en |
dc.subject | Practice | en |
dc.subject | Non-linear | en |
dc.subject | Interactive | en |
dc.subject | Narrative | en |
dc.subject | Film | en |
dc.subject | Writing | en |
dc.subject | Games | en |
dc.subject | Web | en |
dc.subject | HTML | en |
dc.subject | Multilinear | en |
dc.subject | Story | en |
dc.subject | creative writing | en |
dc.subject | computers | en |
dc.subject | book-based narratives | en |
dc.subject | structure | en |
dc.subject | digression | en |
dc.subject | multiple points of view | en |
dc.subject | storyline | en |
dc.subject | hypertexts | en |
dc.subject | adventure games | en |
dc.subject | artificial intelligence programs | en |
dc.subject | eliza | en |
dc.subject | modeling | en |
dc.subject | computer-based narratives | en |
dc.subject | 21W.765J | en |
dc.subject | 21L.489J | en |
dc.subject | CMS.845 | en |
dc.subject | 21W.765 | en |
dc.subject | 21L.489 | en |
dc.subject.lcsh | Narration (Rhetoric) | en |
dc.title | 21W.765J / 21L.489J / CMS.845 Theory and Practice of Non-linear and Interactive Narrative, Spring 2003 | en |
dc.title.alternative | Theory and Practice of Non-linear and Interactive Narrative | en |
dc.audience.educationlevel | Undergraduate | |
dc.subject.cip | 230501 | en |
dc.subject.cip | Creative Writing | en |
dc.date.updated | 2022-09-13T19:19:28Z | |