Show simple item record

dc.contributor.authorTeller, Sethen_US
dc.contributor.authorAlex, Johnen_US
dc.date.accessioned2023-03-29T15:30:14Z
dc.date.available2023-03-29T15:30:14Z
dc.date.issued1998-01
dc.identifier.urihttps://hdl.handle.net/1721.1/149867
dc.description.abstractEfficient visible surface determination algorithms have long been a fundamental goal of computer graphics. We discuss the well-known ray casting problem: given a geometric scene description, a synthetic camera, and a viewport which discretizes the cameren_US
dc.relation.ispartofseriesMIT-LCS-TR-740
dc.titleFrustum Casting for Progressive, Interactive Renderingen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record