Browsing LCS Technical Reports (1974 - 2003) by Author "Alex, John"
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Frustum Casting for Progressive, Interactive Rendering
Teller, Seth; Alex, John (1998-01)Efficient visible surface determination algorithms have long been a fundamental goal of computer graphics. We discuss the well-known ray casting problem: given a geometric scene description, a synthetic camera, and a ... -
Immediate-Mode Ray-Casting
Alex, John; Teller, Seth (1999-06)We propose a simple modification to the classical polygon rasterization pipeline that enables exact, efficient raycasting of bounded implicit surfaces without the use of a global spatial data structure bounding hierarchy. ...