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dc.contributor.authorHorswill, Ianen_US
dc.date.accessioned2004-10-20T14:45:29Z
dc.date.available2004-10-20T14:45:29Z
dc.date.issued1995-04-22en_US
dc.identifier.otherAITR-1511en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/6779
dc.description.abstractIn this report, I discuss the use of vision to support concrete, everyday activity. I will argue that a variety of interesting tasks can be solved using simple and inexpensive vision systems. I will provide a number of working examples in the form of a state-of-the-art mobile robot, Polly, which uses vision to give primitive tours of the seventh floor of the MIT AI Laboratory. By current standards, the robot has a broad behavioral repertoire and is both simple and inexpensive (the complete robot was built for less than $20,000 using commercial board-level components). The approach I will use will be to treat the structure of the agent's activity---its task and environment---as positive resources for the vision system designer. By performing a careful analysis of task and environment, the designer can determine a broad space of mechanisms which can perform the desired activity. My principal thesis is that for a broad range of activities, the space of applicable mechanisms will be broad enough to include a number mechanisms which are simple and economical. The simplest mechanisms that solve a given problem will typically be quite specialized to that problem. One thus worries that building simple vision systems will be require a great deal of {it ad-hoc} engineering that cannot be transferred to other problems. My second thesis is that specialized systems can be analyzed and understood in a principled manner, one that allows general lessons to be extracted from specialized systems. I will present a general approach to analyzing specialization through the use of transformations that provably improve performance. By demonstrating a sequence of transformations that derive a specialized system from a more general one, we can summarize the specialization of the former in a compact form that makes explicit the additional assumptions that it makes about its environment. The summary can be used to predict the performance of the system in novel environments. Individual transformations can be recycled in the design of future systems.en_US
dc.format.extent194 p.en_US
dc.format.extent1812135 bytes
dc.format.extent2032108 bytes
dc.format.mimetypeapplication/postscript
dc.format.mimetypeapplication/pdf
dc.language.isoen_US
dc.relation.ispartofseriesAITR-1511en_US
dc.subjectAIen_US
dc.subjectMITen_US
dc.subjectArtificial Intelligenceen_US
dc.subjectroboticsen_US
dc.subjectvisionen_US
dc.subjectbehavior-based systemsen_US
dc.subjectagentsen_US
dc.subjectreal-timeen_US
dc.titleSpecialization of Perceptual Processesen_US


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