Learning Structural Descriptions from Examples
dc.contributor.author | Winston, Patrick H. | en_US |
dc.date.accessioned | 2004-10-20T20:04:22Z | |
dc.date.available | 2004-10-20T20:04:22Z | |
dc.date.issued | 1970-09-01 | en_US |
dc.identifier.other | AITR-231 | en_US |
dc.identifier.uri | http://hdl.handle.net/1721.1/6884 | |
dc.description.abstract | The research here described centers on how a machine can recognize concepts and learn concepts to be recognized. Explanations are found in computer programs that build and manipulate abstract descriptions of scenes such as those children construct from toy blocks. One program uses sample scenes to create models of simple configurations like the three-brick arch. Another uses the resulting models in making identifications. Throughout emphasis is given to the importance of using good descriptions when exploring how machines can come to perceive and understand the visual environment. | en_US |
dc.format.extent | 266 p. | en_US |
dc.format.extent | 10925050 bytes | |
dc.format.extent | 7686304 bytes | |
dc.format.mimetype | application/postscript | |
dc.format.mimetype | application/pdf | |
dc.language.iso | en_US | |
dc.relation.ispartofseries | AITR-231 | en_US |
dc.title | Learning Structural Descriptions from Examples | en_US |