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dc.contributor.authorHearn, Robert A.en_US
dc.date.accessioned2004-10-20T20:32:29Z
dc.date.available2004-10-20T20:32:29Z
dc.date.issued2004-06-16en_US
dc.identifier.otherAITR-2004-004en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/7116
dc.description.abstractMost Artificial Intelligence (AI) work can be characterized as either ``high-level'' (e.g., logical, symbolic) or ``low-level'' (e.g., connectionist networks, behavior-based robotics). Each approach suffers from particular drawbacks. High-level AI uses abstractions that often have no relation to the way real, biological brains work. Low-level AI, on the other hand, tends to lack the powerful abstractions that are needed to express complex structures and relationships. I have tried to combine the best features of both approaches, by building a set of programming abstractions defined in terms of simple, biologically plausible components. At the ``ground level'', I define a primitive, perceptron-like computational unit. I then show how more abstract computational units may be implemented in terms of the primitive units, and show the utility of the abstract units in sample networks. The new units make it possible to build networks using concepts such as long-term memories, short-term memories, and frames. As a demonstration of these abstractions, I have implemented a simulator for ``creatures'' controlled by a network of abstract units. The creatures exist in a simple 2D world, and exhibit behaviors such as catching mobile prey and sorting colored blocks into matching boxes. This program demonstrates that it is possible to build systems that can interact effectively with a dynamic physical environment, yet use symbolic representations to control aspects of their behavior.en_US
dc.format.extent58 p.en_US
dc.format.extent330188 bytes
dc.format.extent26969 bytes
dc.format.mimetypeapplication/postscript
dc.format.mimetypeapplication/pdf
dc.language.isoen_US
dc.relation.ispartofseriesAITR-2004-004en_US
dc.subjectAIen_US
dc.subjectArtificial Intelligenceen_US
dc.subjectSociety of Minden_US
dc.subjectMulti-Agent Systemsen_US
dc.titleBuilding Grounded Abstractions for Artificial Intelligence Programmingen_US


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